I doubt this was intentional, and I nearly ran out of time in this level because of it. The pipe to the far left of Vanilla Island 1 doesn't lead anywhere. ![]() Iggy's magic attack also had glitched graphics, the bouncy Wooden Blocks in Athletic Fields 1, and so did the Para-Bombs' parachutes in Vanilla Island 1. When I brought Yoshi to Iggy's Hideaway, his tongue was invisible and the fire he spews upon swallowing a Red Koopa had glitched graphics. Slowdown was present in some levels ( Dolphin Waterfall in particular had awful slowdown halfway through the level when dolphins show up from the left side of the screen), and the Question Blocks throughout the entire hack had weird palettes upon hitting them, so did the Flying Question Blocks. The boss battle with Iggy is a prime example of how this hack exceeded Normal difficulty. I'd suggest bumping this up to Standard: Hard instead. ![]() Secondly, this hack is too difficult for a Standard: Normal hack. I highly suggest allowing the levels and pathways reveal through overworld events instead rather than right off the bat as it kind of kills the sense of adventure you feel when completing levels and seems lazy. One thing I didn't like was the fact that all the levels and pathways were revealed upon starting the game. (Deleted my previous comment since I felt it needs to be rewritten to better simplify/organize my review since there are many issues present in this hack.)įor starters, this hack played out well for the most part and reminded me of Super Mario World Beta, but as I mentioned in my previous comment, a few silly mistakes were made that are actually quite easy to fix.
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